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This video covers the basics of skeletal tracking using the Kinect sensor. You may find it easier to follow along by downloading the Kinect for Windows SDK Quickstarts samples and slides.[00:31] Skeleton Tracking API [01:24] Understanding Skeleton Quality and Joint data [03:27] Setup skeleton tracking [03:44] Adding a basic hand tracked cursor [09:12] Using TransformSmoothing to remove “skeletal jitter” SetupThe steps below assume you have setup your development environment as explained in the "Setting Up Your Development Environment" video.Task: Setup skeleton trackingCreate the Window_Loaded eventGo to the properties window (F4), select the MainWindow, select the Events tab, and double click on the Loaded event to create the Window_Loaded event Initializing the runtimeCreate a new variable outside of the Window_Loaded event to reference the Kinect runtime.C# Runtime nui = new Runtime();Visual Basic Dim nui As New Runtime()In the Window_Loaded event, initialize the runtime with the options you want to use. For this example, set RuntimeOptions.UseSkeletalTracking to receive skeletal data and register for the SkeletonFrameReady event.C# nui.Initialize(RuntimeOptions.UseSkeletalTracking); nui.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(nui_SkeletonFrameReady); void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { }Visual Basic nui.Initialize(RuntimeOptions.UseSkeletalTracking) AddHandler nui.SkeletonFrameReady, AddressOf nui_SkeletonFrameReady Private Sub nui_SkeletonFrameReady(ByVal sender As Object, ByVal e As SkeletonFrameReadyEventArgs) End SubRunning the applicationAdd a breakpoint inside the SkeletonFrameReady event and run the application.Note – You will need to stand far enough away that the Kinect can see all or most of your skeleton for the SkeletonFrameReady event to fire. When the breakpoint fires, a skeleton position is now being tracked. You can inspect the SkeletonFrameReadyEventArgs ...
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Video Length: 0
Date Found: June 16, 2011
Date Produced: June 16, 2011
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Channel 9 |
July 11, 2011
There are two STLs: the Standard Template Library and Stephan T. Lavavej Advanced STL covers the gory details of the STL’s implementation -> you will therefore need to be versed in the basics of STL, competent in C++ (of course), and be able to pay attention! Stephan is a ...
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Channel 9 |
July 08, 2011
Mei Liang is our guest this week. She is here to talk about the Microsoft All-In-One Code Framework, a code sample library provided by the Microsoft Community team. The Microsoft Community team monitors the MSDN forums, as well as other developer hangouts, and then creates code samples that ...
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Channel 9 |
July 07, 2011
Barış Aktemur is an Assistant Professor of Computer Science at Özyeğin University. His research interests include runtime program generation, programming language design and semantics, static program analysis and transformation, software engineering and type theory. [source]Here, Wolfram ...
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Channel 9 |
July 06, 2011
In this episode, Howard Dierking demonstrates a really cool sample that allows you to build a Message Handler that will automatically apply ETags. Plus, at the end, we have a bonus life-hacking talk about how a busy PM uses Scrum Pig to take control.LinksAutomatic ETag Management with Web API ...
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Channel 9 |
July 05, 2011
There have been a lot of positive reviews of the upcoming Windows Phone 7 OS release, code named "Mango." This release is a big one. It contains over 500 new features (and over 1000 new APIs), is full of improvements - from the core OS to the performance of UI scrolling - and ...
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