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Learning 3.0: Why Technology Belongs in Every Classroom
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Learning 3.0: Why Technology Belongs in Every Classroom

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The Obama Administration’s recently unveiled plan for transforming American education through technology does not envision “plugging kids in and making them smarter,” declares Karen Cator. Instead, it focuses on leveraging aspects of digital technology “to create way more compelling environments in schools,” and to address educational inequities and the larger issue of undereducated Americans. Cator illustrates the pervasive presence and transformative power of digital media with current examples: the use of Facebook and Twitter in Arab political uprisings; mobile media coverage of the Japanese tsunami; Super Bowl ads embedded with secret codes that invite viewers to go online and play games. Educators could bring this kind of immediacy and creativity to schools, finding opportunities “to work with students in the moment and build experience, before, during and after,” says Cator.  Now is the right time to push for these opportunities, she believes, because of 24/7 internet mobility; the explosion of social interactivity and digital content online; and new methods for aggregating and analyzing data “to help students learn better.” We’re at “an inflection point,” she claims, “between the print-based classroom and the digital-based environment,” and must design and develop “entirely new learning environments that take us further, where the locus of control moves from teacher to student.” The National Educational Technology Plan (NETP) delineates five goals for engaging and empowering learners of all ages through technology. In the first, Learning, the plan aims to personalize learning environments, incorporating life outside the school, and help for people with disabilities. New Assessment, objectives involve measuring a “full range of standards, not just those in bubble tests,” and should employ real-time feedback, as well as “persistent learning records” available to the parents of students. In Teaching, technology should “augment human performance,” jus...
Channel: MIT World
Video Length: 0
Date Found: May 30, 2011
Category: Science
Date Produced: May 23, 2011
View Count: 0
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